


Sure, WWE 2K22 is going to get plenty of post-launch DLC content and there’s all kinds of season pass, currency and boost-content available for it already, but the base game comes with a good amount of content that doesn’t rely on purchases. It’s a concept that reeks of microtransactions at first, but luckily it doesn’t push these aggressively, giving you plenty of opportunities to gain access to the better cards in-game. MyFaction gives players a deck of cards and invites you to improve it by earning VC by winning matches and meeting certain objectives. Most sports games these days have some kind of card-based mode, and this one’s no exception. It makes for a more immersive experience that keeps you in the action, although part of the control scheme can still feel a tad unnatural and makes for a partial moveset that you have to actively try and learn and practice with – this is especially true when you start having to hold down a trigger while pressing a face button. There’s a good mix of fluid controls and button mashing to please fans of other fighting games, relying less on timing each button press to a prompt. The controls are, for the most part, more accessible as well. This is obviously more fun in a multiplayer setting when you can think “the computer cheats”, but it’s a system that works well. It’s also easy to string moves together for combos, with an excellent counter system where your opponent can block your move by pushing (and thus predicting) the same controls you’re using in your combo attempt. Now, you can pull out a reversal at any time, even late in the fight, turning the tables on your opponent when the crowd least expects it, in true WWE style. Having used them up, you’d be relatively defenseless, making for some pretty unbalanced fights. That starts with better gameplay mechanics for the fights themselves, one that does away with some of the biggest issues in the previous game, which included a limited number of times you could do reversals in a match. And while WWE 2K22 doesn’t feature the kind of roster that centers purely on all-time great names in the business, it does feel like a return to form – while still reserving room for some of the all-time greats. Was it worth the wait?įor many casual fans of the WWE/WWF license, the games that are most fondly remembered are the classic arcade ones (ported over by the likes of Acclaim) and games like WWE All Stars from the PlayStation 3 era. They filled the gap with the more arcade-oriented WWE 2K Battlegrounds, but WWE 2K22 marks the first mainline WWE 2K release in almost 30 months.
#Wwe 2k20 ps5 series#
When WWE 2K20 launched back in 2019, it was poorly received, and 2K skipped the 2K21 edition to make sure the next entry in the series lived up to fans’ expectations in terms of gameplay, visuals and performance. After a long wait, the WWE 2K franchise is back with WWE 2K22, which also marks the next/new gen debut for the series.
